GAMIFICATING PHYSICAL EDUCATION PEDAGOGY. COLLEGE STUDENTS’ FEELINGS
Abstract
The aim of the study was to assess the impact of the Gamificated experience “Super Mario Bros” in future Physical Education teachers’ initial training. All students enrolled in the subject "Physical Education Didactics II" (n=76) of the Undergraduate program in Physical Activity and Sport Sciences from a university in eastern Spain agreed to participate. The students answered an online ad hoc questionnaire, which included open and closed questions (Likert scale). Results revealed very positive and satisfactory perceptions of the experience and its structural characteristics; highlighting, above all, a direct impact on the students’ motivation and commitment to the class; in addition to the desire to modify the formation of heterogeneous groups.