GAMEPLAY CLUES FOR MOTOR INTERACTIONS IN A TRIAD GAME
Abstract
Gameplay keys were investigated in a triad chase motor game without a connection in their graph between two of their three teams. This was made through the interactions of roles, subroles, emissions and receptions (positive and negative, intra-group and inter-groups). 21 secondary school players took part in the initiative (M = 12.5; SD = 1) and an observational methodology was applied. Regularities were analyzed descriptively and through Theme v.6 (p<.005), indicating the strategic solutions within an internal logic of the system, particularly with respect to the incidence of rebalancing in the strategy of the game. The reduction of the triadic complexity when players playing indicates signs of gameplay, since the decision making is adapted to criticality, finding a solution for the lack of structural connection of the studied triad. The systemic emergency stated affected asymmetrically, allying two weak teams against the strongest one, hence prolonging the game><.005), indicating the strategic solutions within an internal logic of the system, particularly with respect to the incidence of rebalancing in the strategy of the game. The reduction of the triadic complexity when players playing indicates signs of gameplay, since the decision making is adapted to criticality, finding a solution for the lack of structural connection of the studied triad. The systemic emergency stated affected asymmetrically, allying two weak teams against the strongest one, hence prolonging the game.